Designed for mobile devices, the platform uses core game design principles to turn learning into fun and immersive gameplay, solving one of corporate training's toughest challenges: employee ...
Dmitry Oshchepkov reveals the team's approach to animation, lore and the challenges of creating a gun-fu boss battle.
when I say those changes are "wrong" i mean "most players wont enjoy this in the long run" and I stand by those statements. I strongly dislike Riots new core Game design, mostly caused by the champion ...