Miami University has earned an Honorable Mention on The Princeton Review's 2013 list of the best undergraduate schools in the U.S. and Canada for studying video game design. Only 30 undergraduate ...
Hone in on an area (or areas) of interest that gets you excited. Is it game arts? Coding for games? Sound design? Narrative? Then, explore the theory and skills that will form the foundation of your ...
In the Design and Technology BFA program at Parsons, code becomes your second language and expressive means of connecting with others. Choose one of two pathways — Game Design or Creative Technology — ...
Drexel University’s major in Game Design & Production is a full-time undergraduate program that prepares students for exciting careers in video game design, consumer gaming, corporate enterprise, ...
unlocking the myriad skills that will allow them to conquer the challenges the video game industry faces every day. The program features an internship, a Capstone experience and six core courses: ...
Drexel’s undergraduate Game Design & Production program combines a strong comprehension of digital design, art, and coding skills needed by the next generation of digital storytellers as they create ...
This program approaches technology with a critical eye, understanding the ever-present impact that computational technologies have on our lives. Areas of practice include wearable technology, game ...
An online game design program offers flexibility for students who are also working professionals. Web-based degree programs typically follow the same rigorous curricula as brick-and-mortar options ...
About 3 billion people globally play digital games, according to industry research, and the field is only growing. That's why pursuing a game design degree, which combines art and technical work ...
Fundamental concepts of software for computer games and other simulation-based media. Topics will include game design (selecting rules, resources, and player objectives), 2D and 3D game programming, ...
So a games designer is somebody who uses their creativity ... Once they've given me their pieces of work, I get to put it all together in my software and then afterwards test it and play it ...