Teaching: With help from lesson plans on reframing, students might find that uncertainty can have a surprising bright side.
Opening up communication between students and advisors can lead to more honest and realistic career discussions, especially ...
We’re increasingly aware of how misinformation can influence elections. About 73% of Americans report seeing misleading election news, and about half struggle to discern what is true or false.When it ...
A sample of research on parent reinforcement and relationship behaviors, global well-being and mental health, predicting transdiagnostic symptom change across diverse demographic groups, and much more ...
Women are less likely to ask questions during Q&A session at academic conferences. They may fear professional backlash, new research suggests. A psychological study suggests a way to keep gender ...
Parents have always blamed their teens’ misbehavior on their kids’ friends: they may say their kids “fell into bad company” or “got in with the wrong crowd.” To combat what they see as pernicious ...
We’re pleased to offer you this Online Planner with detailed information about every presentation and event at the 2019 APS Annual Convention. Through the planner ...
Authenticity isn’t just a buzzword. Researchers have found that authentic people enjoy better psychological health and a greater sense of meaning in their lives. “There’s a really strong link between ...
Podcast: Can environmentally friendly actions boost personal well-being? Tune in to discover how a sustainable lifestyle offers profound benefits.
On this page you will find a host of resources designed to bring psychological science into the classroom. These include instructional materials for teaching about the latest in cutting-edge research ...
The anti-aging market is littered with innovative products and procedures that promise consumers a healthier, happier, longer life. Some pursuits, like cryotherapy or what the industry refers to as ...
Melissa Smith brings a lifetime of fascination with robotics and human-computer interaction to her work as a senior user experience (UX) researcher at Stadia, Google’s gaming platform.