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图形学知识点.txt
4. **像素着色器(Pixel Shader)**: - 通常是指片段着色器。 - 计算每个像素的最终颜色。 - 用于实现纹理贴图、光照计算、阴影等。 5. **着色器语言**: - 着色器通常使用特定的编程语言编写,例如GLSL(OpenGL Shading Language)、HLSL(High-Level Shading Language)等。 - 这些语言提供了 ...
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