Twenty years later, two former Bungie staff reflect on the highs and lows of designing one of the best games ever made ...
“Halo 2 really took a toll on me,” Robert says ... foundational fiction that added necessary depth to this expansive lore, and named “every single one of the alien races,” because he ...
Halo 2 had a bit of a troubled development, and now a couple of important designers have shared their perspective on working ...
Halo 5 tries to tell a story that doesn't require a lore deep dive by sending a new squad of Spartans off to stop Master Chief from palling around with Cortana, but the showdown comes off as ...
Halo 2 strengthened my passion for the franchise through its online multiplayer and the community that was build around it. In a space that could be seen as toxic at times, I was able to build ...
Could Helldivers 2 learn something valuable from Bungie's approach to franchise building? The answer might surprise you.
And that may not be coming until the next console generation. For those who don’t know, this may be connected to Halo’s lore, as The Great Journey was a major plot point in the franchise.
Halo games are an interesting example of great storytelling being ruined by sequels because all the sequels are actually ...
It's rare to see Halo, especially the early games, tied to hot takes, something that, while intriguing, only further ...
As part of its celebrations for Halo 2's 20th anniversary this November, the team is releasing that lost E3 demo from 2003 ...